Fall '18 Human-Computer Interaction for CT
 

In reading section, D is Dix et al. (2003); P is Preece et al. (2015), and S is Saffer (2009).
You should periodically check this website to get your Assignments.

Date

Lecture

Reading

Assignment

W1:
8/27, 8/29
+ Course Overview
+ Overview of Human-Computer Interaction
Read:
+ (D) "Introduction" pp. 1-8.
+ (S) "A (Very) Brief History of Interaction Design", in Ch. 1 "What is Interaction Design", pp. 8 - 19.
+ Kim, J. (2012). Ch. 1 "HCI and UX", in Introduction to Human-Computer Interaction. ann graphics Ltd., pp. 15 - 44. (in Korean)

Recommended:
+ Nickerson, R. and T. Landauer (1997). "Human-Computer Interaction: Background and Issues," in Handbook of Human-Computer Interaction (2nd ed.) (M. Helander, T. Landauer & P. Prabhu eds.). Amsterdam: North-Holland, pp, 3 - 31.

+ Project Proposal Theme
W2:
9/3, 9/5
+ UX or Service Design Processes
+ The Human
Read:
+ (D) Ch. 1 "The Human" pp. 11-58.
+ Norman, D. (1990). Ch. 1 "The Psychopathology of Everyday Things", in The Design of Everyday Things. New York: Doubleday, pp, 1 - 33.
+ Miller, G. (1956). The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information. Psychological Review 63(2), 81-97.

Recommended:
+ (P) Ch. 5 "Emotional Interaction" pp. 127-156.

+ Project Proposal handed out
W3:
9/10, 9/12
+ The Human (cont.)
+ Cognitive Models
+ SD Tools & Methods I (Discover): Ideation + Primary research in a real-life context
   * Brain Writing
   * Establish your discover strategy for the project problems
Read:
+ (D) Ch. 12. "Cognitive models" pp. 419-449.
+ (P) Ch. 3 "Cognitive Aspects" pp. 65-99.
+ Don Norman's Signifiers

Recommended:
+ Broadbent, G. (1973). Ch.5 "Models", in Design in Architecture. John Wiley & Sons, pp. 87-96.

W4:
9/17, 9/19
   * Product-Service System (PSS) Design
+ Setting Requirements
+ Students' Presentation (Proposal)
Read:
+ (D) Ch. 12 "Cognitive models" pp. 419-449.
+ Nielson, J. (1993). Ch. 2.5 "Categories of Users and Individual User Differences" pp. 43-48, Ch. 4.1 "Know the User" pp. 73-78, in Usability Engineering. AP Professional.

Recommended:
+ Kim, J. (2012). Ch. 6 "User Analysis", in Introduction to Human-Computer Interaction. ann graphics Ltd., pp. 191 - 238. (in Korean)

+ Project Proposal due (3/21)
+ Identifying Users' Values handed out
+ Consent Form
W5:
9/24, 9/26
+ Tutorial and Practice I (Discover + Define): User & Context Analysis
   * Interview
   * Thinking Aloud

+ Tutorial and Practice II (Define): Contextualization & Concept refinement
   * Stakeholders map
   * Personas
   * Customer journey map
   * Design scenarios

Read:
+ Beyer, H. and K. Holtzblatt (1998). Contextual Design: Defining Customer-Centered Systems. Morgan Kaufmann.
+ Kim, J. (2012). Ch. 8 "Contextual Analysis", in Introduction to Human-Computer Interaction. ann graphics Ltd., pp. 301 - 351. (in Korean)

Recommended:
+ (D) Ch. 13 "Socio-organizational issues and stakeholder requirements" pp. 450-474.


W6:
10/1, 10/3
+ The Computer (with Technology Analysis)
+ Ten Technologies in HCI

+ Interaction

Read:
+ (D) Ch. 2 "The Computer" pp. 59-122.
+ Kim, J. (2012). Ch. 9 "Technology Analysis", in Introduction to Human-Computer Interaction. ann graphics Ltd., pp. 353 - 406. (in Korean)

Recommended:
+ MVC pattern


W7:
10/8, 10/10
+ Tutorial and Practice III (Develop): Representation of the system & Narratives
   * IDEFO (Function modeling)
   * Interactions map (Activity + Stakeholders)
   * Desktop walkthrough
Read:
+ (D) Ch. 3 "The Interaction" pp. 123-163.
+ (R) Ch. 2 "Understanding and Conceptualizing Interaction" pp. 35-64.
+ Kim, J. (2012). Ch. 2 "The Interaction", in Introduction to Human-Computer Interaction. ann graphics Ltd., pp. 47 - 84. (in Korean)

W8:
10/15, 10/17

+ Mid-term EXAM


W9:
10/22, 10/24
+ Students' Presentation (Users' Values)
+ Special Lecture (4/28 Prototyping Tool: Sketch)
Read:
+ (D) Ch. 5.8 "Iteration and Prototyping" pp. 220-222.
+ (R) Ch. 11 "Design, Prototyping, and Construction" pp. 528-582.
+ (S) "Prototyping", in Ch. 8 "Prototyping, Testing, and Development."
+ Identifying Users' Values due (4/23)
+ Prototype (with Design Alternatives) handed out
W10:
10/29, 10/31
+ Prototyping
+ Interaction & Interface Styles
+ Three Principles of Interaction I: Usefulness, Usability
Read:
+ (D) Ch. 3 "The Interaction" pp. 123-163.
+ (R) Ch. 2 "Understanding and Conceptualizing Interaction" pp. 35-64.
+ Kim, J. (2012). Ch. 3 "The Principle of Usefulness", Ch. 4 "The Principle of Usability", in Introduction to Human-Computer Interaction. ann graphics Ltd., pp. 47 - 84. (in Korean)
 
W11:
11/5, 11/7
+ No Class!!! 
+ Usability Heuristics
+ Three Principles of Interaction II: Affect
Read:
+ Nielson, J. (1993). Ch. 2 "What Is Usability?" (pp. 23-48), Ch. 5 "Usability Heuristics" (pp. 115-163) in Usability Engineering. AP Professional.
+ Kim, J. (2012). Ch. 5 "The Principle of Affect", in Introduction to Human-Computer Interaction. ann graphics Ltd., pp. 47 - 84. (in Korean)
+ User Test handed out (VSM for the testing)
W12:
11/12, 11/14
+ Evaluation Basic
+ "Lean" Customer Experience Design
+ No Class!!! (Substituted by X/XX)
Read:
+ (R) Ch. 12 "Introducing Evaluation" pp. 433-454.

W13:
11/19, 11/21
+ Value Stream Mapping

+ Tutorial and Practice IV (Deliver): Prototyping
   * Service blueprints
   * (Business model canvas)
   * Service staging & role-play

Read:
+ (R) Ch. 13 "An Evaluation Framework" pp. 455-475, Ch. 14 "Evaluation Studies: From Controlled to Natural Setings" pp. 476-504.
+ (R) Ch. 15 "Evaluation: Inspections, Analytics, and Models" pp. 505-530.
Prototype (with Design Alternatives) due (5/21)
W14:
11/26, 11/28
+ Individual Group Meeting with Instructor + Preparing Movie
W15:
12/3, 12/5
+ Students' Presentation
+ User Test due (VSM for the testing)
W16:
12/10, 12/12
+ Submit your Final Report
+ Wrap up the course

+ Movie due
+ Submission the Final Report